Mario and Bowser through the years, from the original Super Mario Bros. through 2017's Super Mario Odyssey.

Video Game Storytelling: From Mario to Masterpiece

By Corrine Asbell


Video games have come a long way since the days of pixelated plumbers and blocky landscapes. 

In the early years of gaming, storytelling was often a secondary consideration, with gameplay taking center stage. 

However, as technology has advanced and the medium has matured, video game storytelling has evolved into a powerful and essential component of the gaming experience

From the simple narrative of saving a princess in Super Mario Bros. to the complex, emotionally charged tales of games like The Last of Us and Red Dead Redemption 2, the evolution of video game storytelling is a fascinating journey that has brought us from Mario to masterpiece.

The Early Days: Simple Stories, Memorable Characters

In the early days of video gaming, storytelling was rudimentary at best. 

Games were primarily focused on gameplay mechanics, with basic narratives serving as a backdrop for the action. 

Back to the beginning, Nintendo Entertainment System's plumber sets out to rescue the princess.

One of the most iconic early examples of video game storytelling is Super Mario Bros., released by Nintendo in 1985.

Super Mario Bros. introduced players to Mario, a mustachioed plumber on a mission to rescue Princess Peach from the clutches of the evil Bowser. 

The story was straightforward, but it set the stage for countless sequels and spin-offs, making Mario one of the most recognizable and beloved characters in gaming history. 

While the storytelling in Super Mario Bros. may have been basic, it was effective in immersing players in the game world and providing motivation for their actions.

Link sets out to save Hyrule from Ganon  in the original Legend of Zelda game for Nintendo.

Another early standout in video game storytelling was The Legend of Zelda series, also developed by Nintendo. 

Released in 1986, the first game in the series featured a hero named Link on a quest to rescue Princess Zelda and defeat the villainous Ganon. 

The game’s open-world design and sense of exploration were groundbreaking at the time, and the story, while simple, added depth and context to the gameplay experience.

These early examples of video game storytelling may have been basic by today’s standards, but they laid the foundation for the storytelling possibilities that would emerge in the years to come.

The Role of Technology: Advancements in Graphics and Sound

As technology advanced, so too did the storytelling capabilities of video games. 

A chain chomp chases after Mario in Super Mario 64.

The transition from 2D to 3D graphics in the mid-1990s opened up new possibilities for storytelling. Games like Super Mario 64 and The Legend of Zelda: Ocarina of Time allowed players to explore fully realized 3D worlds and interact with characters in ways that were previously impossible.

Voice acting and cinematic cutscenes became increasingly common in video games, adding depth and emotion to the storytelling. 

Final Fantasy VII is known for it's video game storytelling. The original release for PlayStation is one of the most-loved FF stories.

Games like Final Fantasy VII and Metal Gear Solid were early pioneers in using voice acting and cinematic presentation to tell complex and engaging stories.

In Final Fantasy VII, players embarked on an epic journey with a diverse cast of characters, each with their own unique personalities and backstories. 

The game’s cinematic cutscenes and emotional storytelling resonated with players and helped elevate the medium to new heights.

Metal Gear Solid, created by Hideo Kojima, combined stealth gameplay with a convoluted, but captivating narrative. 

The game featured lengthy cutscenes and intricate plot twists, blurring the lines between cinema and gaming. 

Kojima’s work on Metal Gear Solid demonstrated how video games could be a vehicle for storytelling on par with other forms of entertainment.

The Rise of Story-Driven Games

As the 21st century dawned, video game storytelling continued to evolve. 

A new genre of games, often referred to as “interactive dramas” or “narrative-driven games,” emerged. 

These games placed a heavy emphasis on storytelling, character development, and player choices.

Telltale Games is well-known for their video game storytelling. Their adaptation of The Walking Dead is lauded for it's details.

One of the defining titles in this genre is The Walking Dead by Telltale Games. 

Released in 2012, The Walking Dead was based on the popular comic book and television series. 

The game focused on the emotional journey of Lee Everett, a convicted felon who becomes the guardian of a young girl named Clementine during the zombie apocalypse. 

The player’s choices throughout the game had a significant impact on the story’s outcome, making it a highly personalized and emotionally resonant experience.

The Walking Dead demonstrated that video games could be a powerful medium for storytelling, capable of eliciting strong emotional responses from players. 

It also highlighted the potential for branching narratives and player agency in shaping the story.

Another landmark title in the narrative-driven genre is The Last of Us, developed by Naughty Dog and released in 2013. 

The game told the story of Joel and Ellie, two survivors in a post-apocalyptic world. 

The emotional depth of the characters and the moral dilemmas they faced set a new standard for storytelling in video games. 

The Last of Us received critical acclaim for its writing, performances, and the way it used gameplay to reinforce the narrative.

In addition to branching narratives and emotional storytelling, The Last of Us showcased the power of video game environments to convey narrative. 

The abandoned, overgrown cities and crumbling buildings served as a haunting backdrop to the story, immersing players in the world and its bleak atmosphere.

Beyond linear narratives, open-world games also evolved to offer players more agency in shaping their own stories. 

Geralt of Rivia is the titular witcher of The Witcher 3: WIld Hunt. The third fame in the series is best-known for it's storytelling.

Games like The Elder Scrolls V: Skyrim and The Witcher 3: Wild Hunt featured vast open worlds with countless quests and choices that allowed players to craft their own unique adventures.

The Evolution of Character Development

Character development has been a critical component of video game storytelling. 

As technology improved, characters became more lifelike in appearance and behavior, allowing for greater emotional engagement.

Kratos and his son Atreus set out on a journey in the reboot of God of War.

One of the most notable examples of character development in gaming is the transformation of Kratos in the God of War series. 

Kratos started as a one-dimensional antihero seeking revenge in the early games but evolved into a complex and empathetic character in the 2018 reboot of the series. 

This transformation was made possible by advancements in motion capture, facial animation, and writing, which allowed for a more nuanced portrayal of the character’s journey.

Nathan Drake is the modern day Indiana Jones in Naughty Dog's Uncharted series.

Similarly, the Uncharted series, also developed by Naughty Dog, featured the charismatic and relatable protagonist Nathan Drake. 

Over the course of several games, players witnessed Nathan’s growth as a character and his relationships with other characters, creating a deep emotional connection between players and the story.

Video game storytelling has also explored complex themes and issues. Spec Ops: The Line, for instance, used the medium to critique the consequences of war and the morality of violence. 

The game’s narrative and player choices forced players to confront the consequences of their actions, challenging the traditional power fantasy of many shooters.

Artistic Expression and Emotional Impact

Video games have increasingly been recognized as an art form capable of delivering profound emotional impact. 

Indie games like Journey by that gamecompany showcase how video game storytelling can be a form of artistic expression.

Games like Journey and Flower by thatgamecompany are prime examples of how storytelling in video games can be a form of artistic expression.

In Journey, players embarked on a wordless adventure through a vast and beautiful desert, guided only by their curiosity and the presence of other players. 

The lack of traditional dialogue and text allowed players to interpret the story and its emotional resonance in a highly personal way. 

Journey demonstrated that video game storytelling could transcend language and rely on visual and interactive elements to convey its message.

Indie game Flower, allows players to control the wind and interact with the environment.

Flower, on the other hand, was a game that allowed players to control the wind and interact with the environment, creating a sensory and emotional experience. 

The game’s narrative was conveyed through the visuals and gameplay mechanics, emphasizing the idea that storytelling in video games could be a purely interactive and experiential journey.

The Impact of Player Choice

One of the most significant advancements in video game storytelling has been the integration of player choice into the narrative. 

The Mass Effect trilogy's Commander Shephard took on the role of savior of the galaxy.

Games like Mass Effect and Life is Strange have demonstrated the power of allowing players to shape the story through their decisions.

In the Mass Effect series, players assumed the role of Commander Shepard, a space-faring hero tasked with saving the galaxy. 

Throughout the series, players made choices that affected the outcome of the story, from major plot points to the fate of individual characters. 

The branching narrative allowed for a high degree of replayability and personalized storytelling.

Life is Strange takes a different approach to video game storytelling, by allowing players to control the story.

Life is Strange, developed by Dontnod Entertainment, took a different approach to player choice. 

The game followed the story of Max Caulfield, a teenager who discovered she had the ability to rewind time. 

Players faced moral and ethical dilemmas as they made choices that impacted the lives of Max and those around her. 

The game’s coming-of-age narrative and exploration of themes like friendship, identity, and consequence resonated with players and showcased the potential for emotionally charged storytelling in video games.

The Future of Video Game Storytelling

As technology continues to advance, the future of video game storytelling holds exciting possibilities. 

Virtual reality and augmented reality have the potential to immerse players in even more immersive and interactive narrative experiences. 

Virtual reality games like Half-Life: Alyx show how this medium can change the way players interact with a story.

VR titles like Half-Life: Alyx have already shown how the medium can be used to create deeply immersive and emotionally engaging storytelling.

Artificial intelligence and procedural generation are also likely to play a significant role in the future of video game storytelling. 

These technologies could enable games to generate dynamic, personalized narratives based on a player’s choices and behavior, creating truly unique storytelling experiences.

Additionally, the blurring of boundaries between traditional video games and other forms of media, such as film and television, may lead to new hybrid forms of storytelling. 

Detroit: Become Human was a bit experimental with their interactive story and allowing player choice.

Games like Detroit: Become Human and Control have already experimented with cinematic presentation and interactive storytelling, pushing the medium in exciting new directions.


Video game storytelling has come a long way since the early days of Super Mario Bros. and The Legend of Zelda. 

It has evolved from simple narratives and blocky characters to emotionally charged, branching narratives that rival the depth and complexity of other storytelling mediums. 

As technology continues to advance, the future of video game storytelling holds the promise of even more immersive, interactive, and emotionally resonant experiences.

The journey of video game storytelling has been a remarkable one, and it shows no signs of slowing down. 

As gamers and developers continue to push the boundaries of what is possible, video games are poised to become an even more powerful and influential form of storytelling in the years to come. 

Video game storytelling has firmly established itself as a medium capable of delivering storytelling experiences that are nothing short of masterpieces.


  • Corrine Asbell

    Corrine Asbell is a former journalist and an unashamed video game aficionado. When not glued to her PS5 she’s rewatching Star Wars (but not the prequels, eww) and trying to learn Swedish.

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