In this episode of the Fictionphile Podcast, the crew analyzes why The Legend of Zelda: A Link to the Past is a work of art. Topics include the innovative storytelling, engaging and charming graphics, and the lore that it helped to create.
If you ever loved a movie, play, TV show, or book–anything with dialogue–take a moment and thank Aeschylus. Not convinced? Let’s talk.
Thanks to various forms of fiction, popular culture is rife with different fictional locations from Hogwarts to the Mushroom Kingdom.
Just like bodies, no two examples of body swap fiction are exactly the same. They can range from the macabre to the quirky or cringe-worthy to brilliant.
Lunar Lander started as a small project by a high school kid but has become a genre unto itself. This gaming story is 40 years in the making.
The battles of science fiction usually need heavy artillery. However, sci-fi movies do not all follow the rules of a single universe.
Even before SpaceWar!, the earliest known video game, games have always crossed paths with computers.
DM dives deep into the striking parallels between Jungian archetypes and D&D character classes before suggesting ways to break the mold.
Narrative games today act more like an interactive work of fiction than games of the past, and no recent narrative-driven game proves this more than Spider-Man.
Researchers shook the Internet by the brain this week when they partially restored a quadriplegic man’s control of his hand, and we saw a glimpse of a potentially game changing brain-machine interface.