George Lucas spent decades collecting the images that traditional museums often treated as secondary: illustrations, comics, movie designs and other forms of popular visual storytelling. Now he has built a $1-billion-scale institution around a provocative idea: that the stories we see may matter more than the categories the art world puts them in.
When the Lucas Museum of Narrative Art opens in Los Angeles on September 22, 2026, there will be Star Wars.
Of course there will be Star Wars.
Visitors will be able to see Luke Skywalker’s Landspeeder, costumes, props, concept art and other pieces from the films that made George Lucas one of the most influential storytellers in modern popular culture. An opening installation called Star Wars in Motion will draw from production material spanning the first six films, including designs and physical objects preserved through the Lucas Archives.
But calling this the Star Wars museum misses what Lucas is actually trying to build.
The roughly 300,000-square-foot institution in Los Angeles’ Exposition Park will contain paintings, photography, comic art, manga, magazine illustration, murals, children’s-book art, movie production designs and centuries-old European works. Its founding collection includes more than 40,000 works, according to the museum, and its inaugural displays will place more than 1,200 objects across more than 30 galleries.
Norman Rockwell will be there.
So will Frida Kahlo.
Jack Kirby. Dorothea Lange. N.C. Wyeth. Robert Colescott. Jessie Willcox Smith. Gordon Parks. Diego Rivera. Maxfield Parrish. Moebius. Alison Bechdel. Frank Frazetta.
And, yes, Darth Vader.
The strange assortment is not a bug in the museum’s philosophy. It is the philosophy.
The Lucas Museum of Narrative Art is making an unusually ambitious argument about how we should think about visual culture: that perhaps the most interesting distinction is not between “fine art” and “popular art,” painting and comics, photography and film, or museum objects and mass media.
Perhaps it is between images that tell us something and images that don’t.
What exactly is “narrative art”?
The museum defines narrative art broadly as visual art that tells stories, whether those stories come from religion, mythology, history, literature, everyday life, politics, fantasy or popular entertainment.
That definition allows the Lucas Museum to make connections most traditional museums are not structured to make.
A Renaissance biblical painting can sit within the same intellectual framework as a Norman Rockwell magazine cover. A comic-book page can be studied alongside a documentary photograph. A Hollywood concept drawing can become part of the same conversation as a mural.
The museum’s inaugural exhibitions make that cross-pollination explicit.
Some galleries are devoted to artists or forms: Norman Rockwell, N.C. Wyeth, Maxfield Parrish, manga, European comics, American comics and photography.
Others are organized around ideas and experiences.
Childhood.
Family.
Love.
Community.
Work.
Civic life.
Adventure.
Fantasy.
Science fiction.
This is a very different way of dividing up culture.
Museums have traditionally been built around boundaries. Here is American art. Here is European art. Here is photography. Here is contemporary art. Film artifacts may wind up in a film museum. Comics may go into a specialized archive. Commercial illustration may receive little museum attention at all.
The Lucas Museum is essentially asking: What happens if you stop caring so much about where an image came from and ask instead what story it tells?
That question feels particularly relevant now because those old boundaries have become increasingly disconnected from the way audiences actually experience stories.
We do not live culturally compartmentalized lives.
Someone may read a Marvel comic, watch an A24 movie, play Baldur’s Gate 3, read Toni Morrison and spend an hour looking at Renaissance art online. All in the same week. Stories migrate between forms constantly. Books become films. Games borrow cinematic language. Comics adopt techniques from movies. Movies borrow imagery from paintings. Fan art remixes all of it.
Fiction has always been interconnected.
The Lucas Museum may be one of the first major American museums built around something approaching that assumption.
George Lucas was collecting this stuff long before anybody promised him a museum
Lucas’ interest in visual storytelling did not begin with plans for an institution bearing his name.
According to the museum’s account of its collection, he began collecting original comic artwork while still in college, purchasing an illustration of the comic-strip caveman Alley Oop for around $30.
Over the next half-century, that collection grew enormously.
American illustration became one of its foundations, particularly artists such as Norman Rockwell, N.C. Wyeth, Jessie Willcox Smith and Maxfield Parrish.
Lucas’ Rockwell holdings were significant enough that the Smithsonian American Art Museum partnered with him and Steven Spielberg for the 2010–2011 exhibition Telling Stories: Norman Rockwell from the Collections of George Lucas and Steven Spielberg.
Among the Rockwell works associated with Lucas’ collection are After the Prom, Shuffleton’s Barbershop and Saying Grace. The museum acquired Shuffleton’s Barbershop in 2018, according to Sotheby’s.
Lucas’ tastes were also broader than illustration.
The museum now highlights works by Frida Kahlo, Jacob Lawrence, Charles White and Robert Colescott alongside comic artists including Winsor McCay, George Herriman, Jack Kirby, Robert Crumb and Frank Frazetta. Its mural holdings include work connected to Judith F. Baca and Diego Rivera.
And the collection has continued to expand strategically as the museum itself has taken shape.
In 2021, it acquired Robert Colescott’s monumental 1975 painting George Washington Carver Crossing the Delaware: Page from an American History Textbook for $15.3 million.
The satirical painting deliberately distorts one of the most familiar heroic images in American art, using exaggerated caricature to attack the myths and racial stereotypes embedded in conventional versions of American history.
It is difficult to think of a better example of what the museum means by narrative art.
The painting tells a story.
More importantly, it argues with a story we already know.
The collection keeps getting stranger… and more interesting
Other acquisitions have pushed the institution much further from any possible definition of “George Lucas’ favorite stuff.”
The museum has added Lucas Cranach the Elder’s 1526 The Judgment of Solomon, a circa-1650 Triumph of Galatea attributed to Artemisia Gentileschi and Onofrio Palumbo, Kadir Nelson’s Art Connoisseurs, Cara Romero’s The Last Indian Market and politically engaged contemporary works from the For Freedoms collective, according to a museum collection update.
It has also acquired one of its most consequential collections far outside the conventional art market.
The Separate Cinema Archive contains more than 37,000 items documenting African American film history between 1904 and 2019.
Posters.
Lobby cards.
Photographs.
Scripts.
Publicity material.
Research material.
It provides not only a history of Black filmmaking but a record of how Black stories and Black performers have been sold, framed and represented to audiences for more than a century.
Then there are the Lucas Archives.
Established at Skywalker Ranch in 1983, the archive preserves production artwork, costumes, props and other material from the first six Star Wars films, the first four Indiana Jones films and other Lucasfilm productions including Willow, Red Tails and even Howard the Duck. Lucas donated the archive in 2013 as a foundation for the future museum.
That means the cinematic material is not simply celebrity memorabilia.
Concept artists such as Ralph McQuarrie, Joe Johnston and Doug Chiang helped create worlds before those worlds existed on film. Their drawings are part of the storytelling process itself.
That distinction matters.
A lightsaber displayed because Luke Skywalker used it is a movie artifact.
A series of drawings showing artists gradually inventing the visual language of Star Wars is something closer to a record of imagination becoming reality.
The Lucas Museum seems interested in both.
Yes, the museum has had a ridiculously long road to opening

Lucas has been attempting to build some version of this institution for more than 15 years.
Los Angeles was not Plan A.
An early proposal targeted San Francisco’s Presidio, where Lucas’ project became one of three finalists for a prominent site near Crissy Field. In 2014, however, the Presidio Trust declined to move forward with any of the proposals, instead asking Lucas to consider another location.
He went to Chicago.
That went worse.
The proposed Chicago museum would have occupied lakefront land near Soldier Field, leading Friends of the Parks and other plaintiffs to sue the city and Chicago Park District.
Their central objection was not that George Lucas should not have a museum. It was that protected public lakefront land should not be handed over for extensive private nonprofit control.
A federal judge allowed a major portion of that public-trust argument to proceed in a 2015 decision.
By June 2016, Lucas had had enough. He abandoned Chicago, blaming the continuing litigation. Friends of the Parks maintained that it supported the museum but wanted it moved somewhere that did not compromise protected lakefront property, as WTTW reported at the time.
Los Angeles finally won the project in January 2017.
The city was considerably more enthusiastic.
The Los Angeles City Council approved the necessary project actions by a 14–0 vote that June, according to the official City Clerk record.
Construction broke ground in 2018.
Then came years of construction, architectural complexity, pandemic disruptions, supply-chain headaches and shifting opening dates.
Now, barring one last act of cosmic mischief, the Lucas Museum of Narrative Art will finally open September 22, 2026.
And it looks like a spaceship

We can address this.
Designed by Ma Yansong and MAD Architects, the Lucas Museum is a huge, flowing, vaguely extraterrestrial structure hovering over Exposition Park.
Calling it a spaceship is not sophisticated architectural criticism.
It is also extremely difficult not to call it a spaceship.
The building contains approximately 300,000 square feet across five levels, including about 100,000 square feet of galleries, two movie theaters, learning spaces, a research library, restaurants, retail and event areas, according to the museum’s campus overview.
But the more consequential design decision may be happening underneath it.
The project replaces large areas of surface parking with an 11-acre landscaped campus designed by Mia Lehrer and Studio-MLA.
More than 200 trees have been planted alongside pathways, lawns, native and drought-tolerant vegetation and gathering spaces.
The museum says rainwater will be captured for irrigation, rooftop solar will generate electricity and a large water feature will contribute to cooling.
In a city famously dominated by cars and asphalt, turning a parking lot into a public park is not nothing.
Those gardens also matter because people will not have to buy a museum ticket to use them.
Which brings us to the ticket.
The “people’s art” museum costs $25

Adult general admission will be $25.
That is not an outrageous price compared with other major American museums.
It is more complicated here.
Lucas has repeatedly positioned his collection as art belonging to ordinary people, not merely art validated by traditional institutions, and the Lucas Museum enters the world with extraordinary financial resources.
Its 2024 tax filing showed approximately $1.485 billion in assets and $1.43 billion in net assets, according to ProPublica’s Nonprofit Explorer.
That has prompted a fairly obvious question: Why does this museum need a $25 ticket?
Writing in The Art Newspaper, Jori Finkel argued that the admission fee sits awkwardly beside the museum’s populist ideals. Particularly in Los Angeles, where institutions including the Getty and the Broad offer free access to their permanent collections.
The Lucas Museum does offer substantial exceptions.
Visitors 17 and younger will enter free. So will active-duty military personnel, California EBT cardholders and caregivers accompanying visitors with disabilities. The gardens and several nongallery spaces will also be accessible without general admission, according to its visitor information.
And then there is LM37.
Through the museum’s LM37 program, residents of its home ZIP code, 90037, can receive free admission for themselves and a guest.
It is an admirable idea with a strangely arbitrary border.
As The Art Newspaper reported, residents in nearby South Los Angeles ZIP codes have questioned why people living only a short distance away, who may experience the same traffic and neighborhood effects, are excluded from the program.
That criticism seems particularly fixable.
If your museum possesses more than a billion dollars in net assets and describes itself as a home for popular storytelling, expanding the definition of “neighbor” is not exactly going to bankrupt the Death Star.
George Lucas is still very much in charge
There is another tension the museum will have to navigate after opening.
It is difficult to separate the Lucas Museum from Lucas.
That sounds obvious. His name is literally on it.
But founder influence here goes considerably beyond branding.
Lucas and Mellody Hobson co-chair the museum’s board. Lucas supplied the collection that gave the museum its reason to exist. And when Tracey Bates was named CEO in July 2026, the museum’s announcement explicitly stated that Lucas directs its artistic content.
Bates oversees operations, strategy, development, revenue and visitor experience.
Lucas oversees the art.
That arrangement followed a turbulent 2025.
Director and CEO Sandra Jackson-Dumont departed in February. Several months later, the institution eliminated 15 full-time positions. Around 14% of its full-time workforce. Plus seven part-time or on-call positions, with education and public-programming staff particularly affected, according to the San Francisco Chronicle.
There is nothing inherently wrong with a founder having a strong curatorial vision.
In fact, Lucas’ unusual taste is the entire reason this museum could become interesting.
Committees tend not to invent museums containing Cranach, Kirby, Rockwell, manga, Gordon Parks and General Grievous’ wheel bike.
But the institution eventually has to become more than George Lucas’ argument about art.
Scholars need to be able to challenge its assumptions.
Curators need to take its collection in directions the founder may never have anticipated.
Future acquisitions need to expand the definition of narrative art rather than merely reinforce the tastes of the man who coined the institution around it.
Otherwise the Lucas Museum risks becoming an extraordinarily expensive cabinet of curiosities.
Can “narrative art” actually hold all of this together?
This may be the most important question facing the museum.
The concept has critics.
As Finkel recounts in The Art Newspaper, former Los Angeles Times critic Christopher Knight questioned whether “narrative art” was really a meaningful category or simply an invented umbrella big enough to cover both Lucas’ affection for American illustration and his enormous collection of Star Wars material.
It is a fair criticism.
Almost any representational art can tell a story if you define storytelling broadly enough.
A portrait tells us something about a person.
A landscape may imply a history.
Documentary photography captures an event.
Religious paintings depict narratives.
Comics literally sequence them.
At some point, “narrative art” could simply become “most pictures.”
But the museum does not necessarily need to prove that narrative art is a previously undiscovered taxonomic category.
Its more interesting contribution may be methodological.
What if narrative becomes a way of looking at art rather than a way of sorting it?
Put a Norman Rockwell painting beside a Dorothea Lange photograph and ask how each constructs an image of American life.
Put superhero comics beside Renaissance religious painting and examine how cultures visually manufacture heroes.
Put political murals beside movie posters and ask who controls public mythology.
Put concept art from Star Wars beside the fantasy illustrations that influenced it.
Now we are getting somewhere.
The museum could become less a building full of “narrative art” than a building about the machinery of visual storytelling.
And that is considerably more exciting.
The museum is almost suspiciously well suited to the moment we are living through
We are surrounded by images designed to tell stories.
Films and television do it deliberately.
Advertising does it commercially.
Political campaigns do it strategically.
Social media does it constantly.
Memes compress stories into a picture and six words.
Generative AI can now reproduce visual styles and narrative conventions almost instantly, raising new questions about authorship, influence and the accumulated visual vocabulary machines have absorbed from human culture.
The ability to understand how images construct meaning is not becoming less important.
It is becoming a basic form of literacy.
The Lucas Museum arrives at exactly the moment when studying visual storytelling across artificial institutional boundaries makes more sense than ever.
Its research library could be particularly significant.
Between the Lucas Archives, the Separate Cinema Archive, illustration holdings, comics and other collections, scholars will have access to material that has often lived outside the center of conventional art-historical research.
That is where the museum could ultimately make its biggest contribution.
Buying a Robert Colescott for $15.3 million affects the art market.
Putting comics inside a billion-dollar museum elevates their cultural prestige.
But preserving archives, supporting scholarship and giving researchers the tools to understand how visual storytelling actually developed could change the historical record.
That takes longer.
So is the Lucas Museum going to work?

We do not know.
And anyone confidently declaring it a success or failure before it opens is getting ahead of the story.
There are no attendance numbers yet.
No real visitor-response data.
No established record of temporary exhibitions.
No long-term education outcomes.
No evidence yet that residents of the surrounding communities will actually use the institution in meaningful numbers.
There are also unresolved questions about the museum’s operating economics, founder control and whether “narrative art” will survive rigorous scholarly scrutiny.
But the Lucas Museum deserves to be taken seriously.
Not because George Lucas made Star Wars.
Because he is spending an enormous amount of money trying to institutionalize an idea that popular culture has arguably understood for decades: the walls separating our stories are mostly artificial.
Illustration is not culturally sealed off from painting.
Comics are not disconnected from cinema.
Cinema is not disconnected from photography.
Science fiction inherits mythology.
Superheroes inherit gods.
Concept artists borrow from painters who borrowed from myths that were themselves retold by writers, sculptors and storytellers for thousands of years.
Narrative travels.
That is practically Fictionphile’s founding premise.
When the Lucas Museum of Narrative Art opens this September, its most interesting exhibit will not be a Landspeeder, a Rockwell or a Colescott.
It will be the museum itself.
A 300,000-square-foot experiment asking whether the stories we tell might finally be more important than the shelves we have traditionally put them on.
